Jump to content

Vellum sliding constraint on itself


kmdani

Recommended Posts

Hi! I'm trying to use the new Sliding constraint in vellum (houdini 18). I had good result when I tried to constrain my geometries to a collider geo. (Using the Attach the geometry or the Stich constraint node.)

But when I'm trying to "Sliding constraint"  together my geometries, I can't make it work.

So basically, I want my active vellum objects "sliding constrain" together many shells of geometries.

 

Any ideas?

(Not too much info in the docs sadly. https://www.sidefx.com/docs/houdini/vellum/slidingconstraints.html)

Link to comment
Share on other sites

Okay, so as far as I figured it out: when you have a tetrahedra/solidconformed object that you want to apply sliding constraint on, you need to turn on the "Add Surface triangles" option in the solidconform node. After that, you can have your point group and the target primitive group that you want to apply it to.

 

It is a little strange from me, that the "From Connectivity" option is not available with the "Use Closest Location on primitive" On. Because if I want some random points - sliding -  constrained to the closest surface (that is not part of the same shell), and also want to have the sliding constraint, it is pretty hard to do.

I can have the glue constraint and just turn on the From Conncectivity, but that won't have the sliding...

 

Edited by kmdani
Link to comment
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

×
×
  • Create New...