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Raycast points from 360 panorama image to points in space


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I have recently been trying to incorporate some 3D objects into a equirectangular image and moving them around in space is fine. However it got me thinking is there a way to maybe assign a 360 image to a sphere then use a raycast  or maybe a uv project to cast the points or image into space onto a plane or box to capture the dimension of the 360 image so that you could

use it as a guide for placing your 3D object into the image. Basically so you knew where the walls and floor was maybe a column...etc. I can see this being a issue with 360 images and the rooms being all sorts of crazy shapes and the point not landing where they needed to cause there isn't a plane for them to hit. I have found several documents on this and am currently trying to wrap my head around the concept and math involved. If anyone has any ideas I would be open to anything no matter how crazy it might seem.

 

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