Three65 Posted June 5, 2020 Share Posted June 5, 2020 I have recently been trying to incorporate some 3D objects into a equirectangular image and moving them around in space is fine. However it got me thinking is there a way to maybe assign a 360 image to a sphere then use a raycast or maybe a uv project to cast the points or image into space onto a plane or box to capture the dimension of the 360 image so that you could use it as a guide for placing your 3D object into the image. Basically so you knew where the walls and floor was maybe a column...etc. I can see this being a issue with 360 images and the rooms being all sorts of crazy shapes and the point not landing where they needed to cause there isn't a plane for them to hit. I have found several documents on this and am currently trying to wrap my head around the concept and math involved. If anyone has any ideas I would be open to anything no matter how crazy it might seem. Quote Link to comment Share on other sites More sharing options...
Atom Posted June 5, 2020 Share Posted June 5, 2020 Check out Mark's presentation for the Houdini Hive 2020. Around forty minutes into the presentation he talks about how he used a raynode to project a lot of points on to a surface. https://www.sidefx.com/houdini-hive/houdini-hive-worldwide/#mf Quote Link to comment Share on other sites More sharing options...
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