timur04 Posted June 5, 2020 Share Posted June 5, 2020 Anyone know how I can prevent my liquid mesh from flickering like this. Here are my settings and the problematic render. BTW im using POP Fluid problem.mp4 Quote Link to comment Share on other sites More sharing options...
swedeballs Posted June 15, 2020 Share Posted June 15, 2020 Just render the volume instead of polygons. Converting to polys will change the topology per frame and cause these errors. You are using adaptive values as well as averaging the point positions, that will contribute to the popping even more. 1 Quote Link to comment Share on other sites More sharing options...
treebog Posted June 19, 2020 Share Posted June 19, 2020 Try turning adaptivity to 0. The documentation says that adaptivity can cause the mesh to flicker if it is fluid with high viscosity. Are the particles flickering when they are supposed to stop moving? If that is the case, look in to how to make the particles sleep. 1 Quote Link to comment Share on other sites More sharing options...
timur04 Posted July 5, 2020 Author Share Posted July 5, 2020 Is it possible to render the liquid as volume in Redshift? Quote Link to comment Share on other sites More sharing options...
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