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Flickering liquid mesh


timur04

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  • 2 weeks later...

Just render the volume instead of polygons. Converting to polys will change the topology per frame and cause these errors. You are using adaptive values as well as averaging the point positions, that will contribute to the popping even more. 

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Try turning adaptivity to 0. The documentation says that adaptivity can cause the mesh to flicker if it is fluid with high viscosity.

 

Are the particles flickering when they are supposed to stop moving? If that is the case, look in to how to make the particles sleep.

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  • 3 weeks later...

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