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This is a question about displacement.


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Hi. Like my reference image, I used displacement for the green color. (From Shader)

5edb448c48711_mynoise.JPG.b0f5c5d8c0e4c7634fb83ddbcf43f347.JPG

(viewport)

5edb448b5cde0_mynoise2.JPG.4605e1c7404cf6d522c413781d1f4cf5.JPG

(render image)

 

 

1. How to soften the edges. (The edge naturally?)

2. I want to add noise to the green color once more, like using a lava shader.

KakaoTalk_20200523_161802552.png.2fd436bb23f359c784bd517f273d7d4f.png

edge.JPG.b2c762d450fd22d2bd9471565d8e5145.JPG

3. It's confusing whether I need to do what I want to do in the shader or in the sop.

If you do it in the shader... Is there a way to visually check it in sop? 

I also attach my hip file. Please advise.

 

Thanks in advance.

noise_test_dis.hipnc

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