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VELLUM: slightly bend on hair tips HELP


gangland

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Hello guys, i trying to give a more bendy behavior next to the tip of the line.

i using an curveu attribute from resample node. it gives an nice gradient number between 0 and 1.

i figure that it is definite by the parameter Bend Stiffness. And i used the curveu to multiplication the value.

But i do know why it looks like the solver is reading the same value for whole line( and some points of this so called curveu attribute has value of 0, it should give a 0 of Bendstiffness also but behave like hard wires) 

thanks in advance =) sorry for my bad english

 

Capture.thumb.JPG.577c493366e8ce8b269be8b18ec6fb16.JPG

ps: i've attached an simple setup for exemple

vellum_hair_bend.hip

 

 

Capture.JPG

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I'm not 100% clear on your intentions but here's my best interpretation of it:

- you want to keep the frizzy shape and relatively stiff hair

- it's only at the tips that you want  to soften a bit

So using @konstantin magnus's wrangle here:

You bias you points towards the tip....ie. roots low res, tip high res = stiff root, soft tip

(and it helps to have more points too, to push them towards the tip, so I tweaked your resample a bit)

Anyway, here's the results, hopefully it's in the ballpark to what you actually want.

vu_vellum_hair_bend.hiplc

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