gangland Posted June 6, 2020 Share Posted June 6, 2020 Hello guys, i trying to give a more bendy behavior next to the tip of the line. i using an curveu attribute from resample node. it gives an nice gradient number between 0 and 1. i figure that it is definite by the parameter Bend Stiffness. And i used the curveu to multiplication the value. But i do know why it looks like the solver is reading the same value for whole line( and some points of this so called curveu attribute has value of 0, it should give a 0 of Bendstiffness also but behave like hard wires) thanks in advance =) sorry for my bad english ps: i've attached an simple setup for exemple vellum_hair_bend.hip Quote Link to comment Share on other sites More sharing options...
Noobini Posted June 6, 2020 Share Posted June 6, 2020 I'm not 100% clear on your intentions but here's my best interpretation of it: - you want to keep the frizzy shape and relatively stiff hair - it's only at the tips that you want to soften a bit So using @konstantin magnus's wrangle here: You bias you points towards the tip....ie. roots low res, tip high res = stiff root, soft tip (and it helps to have more points too, to push them towards the tip, so I tweaked your resample a bit) Anyway, here's the results, hopefully it's in the ballpark to what you actually want. vu_vellum_hair_bend.hiplc Quote Link to comment Share on other sites More sharing options...
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