reedma Posted June 10, 2020 Share Posted June 10, 2020 Hi all, I’ve been able to make fairly random recursive growths but these are next level with the detailed precise in the ridges and expansion. in the comments of this last post for instance, the author suggests it’s the use of curveu & poly extrusion. Could anyone elaborate on this? Ideally I could read about VEX and curveU somewhere to understand better but I am yet to find a resource like this. I feel it might be easier to grasp these concepts through an example though, so if anyone could explain the above animations that would great! If not pointing me to something to read/watch would also be amazing! thanks in advance ODforce :-) Quote Link to comment Share on other sites More sharing options...
Librarian Posted June 10, 2020 Share Posted June 10, 2020 Here you have to learn about that stuff and you can more accurate if just you warm up the chair A secret its in check the VOP volume (I think.. in my way ) picture below .. https://www.cgmasteracademy.com/courses/14-abstract-fx-in-houdini https://vimeo.com/farmfield https://vimeo.com/user14773481 Quote Link to comment Share on other sites More sharing options...
reedma Posted June 11, 2020 Author Share Posted June 11, 2020 Wow incredible reference points there, thanks @Librarian I've since understood exactly what I want. I want to create, as seen here, https://n-e-r-v-o-u-s.com/blog/?p=6721 I tried some of the ideas that these people have done - like the differential line growth by Entagma - but instead I grouped points that I wanted growth to be concentrated on in order to specify growth at a specified location. But it hasn't worked yet! the simulation goes quite erratic for some reason. I will keep trying. Any ideas? Quote Link to comment Share on other sites More sharing options...
Librarian Posted June 11, 2020 Share Posted June 11, 2020 @Thomas Helzle has posted that file long time ago just search after his post Quote Link to comment Share on other sites More sharing options...
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