robert.magee Posted October 5, 2006 Share Posted October 5, 2006 Our LA office has put together a nice dynamics FAQ which has been posted to the Houdini Exchange. This FAQ includes an html page with the questions and a group of .hip files which contain the answers. Quote Link to comment Share on other sites More sharing options...
symek Posted October 5, 2006 Share Posted October 5, 2006 Great! I got one! It seems like SESI LA is rescue service for lost onces... Quote Link to comment Share on other sites More sharing options...
KOZYX Posted October 6, 2006 Share Posted October 6, 2006 Great! I got one! It seems like SESI LA is rescue service for lost onces... GREAT EFFORT!!!! This is exactly type of thing we were waiting for!! Congrats to Paul Richardson & Brian Walters at SESI- Los Angeles!! WE THANK YOU, GUYS!! Quote Link to comment Share on other sites More sharing options...
Ratman Posted October 6, 2006 Share Posted October 6, 2006 Just going through some of these, wow, great stuff guys , these are great advance concepts, hope we can be getting some more advance content like this for more areas. Quote Link to comment Share on other sites More sharing options...
aracid Posted October 6, 2006 Share Posted October 6, 2006 awesome!!! thank you guys for the effort :-) Quote Link to comment Share on other sites More sharing options...
lisux Posted October 6, 2006 Share Posted October 6, 2006 Thanks SESI very useful stuff. Quote Link to comment Share on other sites More sharing options...
Visual Cortex Lab Posted October 6, 2006 Share Posted October 6, 2006 awesome stuffs!! just a question on FAQ #18 .... since I'm trying to make a new scene after watching yours.. I've encountered the same problem I can see in your scene... Ther's some "dopject" created twice (two balls at once... one inside other) which cause slow down in simulation and btw.. shouldnt be supposed to happen... in my simple scene i've got boxes created in the same way from POP ... and on certain frames I've got two boxes created.... how to solve this problem? cheers and thanks again for your effort Quote Link to comment Share on other sites More sharing options...
robert.magee Posted October 6, 2006 Author Share Posted October 6, 2006 We have posted a new version of the FAQ that includes short descriptions that answer the questions posed. This should help you decide if the answer provided in the sample .hip files suits your needs. There were a couple of broken links that we fixed along the way. Quote Link to comment Share on other sites More sharing options...
Visual Cortex Lab Posted October 6, 2006 Share Posted October 6, 2006 FAQ#18. frames #72 and #73 ... I 've got two balls created during those frames... one per frame... that was the problem I was talking in my previous reply .. why is that happening? cheers. Quote Link to comment Share on other sites More sharing options...
graham Posted October 6, 2006 Share Posted October 6, 2006 FAQ#18.frames #72 and #73 ... I 've got two balls created during those frames... one per frame... that was the problem I was talking in my previous reply .. why is that happening? cheers. If you look really closely you will see there are actually 2 balls every time. Even though the lifespan is set to be 1 frame they will exist for 2 frames (the frame they are birthed on + the 1 frame from lifespan). I actually ran into this problem doing something similar. I found the best way to fix it was to just have the particles birthed into a group and then attach a kill pop and assign it to work on the birth group. That way the particles will be born then killed next frame regardless of what their lifespan is. Quote Link to comment Share on other sites More sharing options...
Visual Cortex Lab Posted October 7, 2006 Share Posted October 7, 2006 oh ok .. is this an expected behavior... or is just a parameter I bad set a value on POP?... and this means ther's actually two particles created (Which doenst look to me on POP).. or what?... I'm getting confused on basic stuffs latest days eheheheh what the hell!? cheers Quote Link to comment Share on other sites More sharing options...
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