Jump to content

Mapping texture to deforming geometry


Recommended Posts

I wondered if anybody could give me pointers to correctly mapping a texture onto a geometry that for instance grows over time  using a solver so the texture is consistent?
 

I saw a technique that used the timeshift SOP and the $fend variable and then apply the UVs with an attribute copy SOP but it still looks very weird as the mesh grows, I guess because the starting geometry is so different to the end geometry. 
 

Any pointers to the correct way to do this?

75182963-9901-4F64-BB9C-6874A013AD6C.png

IMG_9760.MP4

Link to comment
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

×
×
  • Create New...