contactscheid@gmail.com Posted June 17, 2020 Share Posted June 17, 2020 I have a bunch of different weird shapes. I need the sides to stay exactly in place and then have it all go up to a rounded off top (quadratic). So sides stay and then perfectly from each side ramps up to a top mound. Any Ideas? TEST.hipnc shapeA.obj shapeB.obj Quote Link to comment Share on other sites More sharing options...
fencer Posted June 17, 2020 Share Posted June 17, 2020 Try to go from edge to center and control position shift amount based on that. TEST_v02.hipnc Quote Link to comment Share on other sites More sharing options...
contactscheid@gmail.com Posted June 17, 2020 Author Share Posted June 17, 2020 Hey, Thank you so much, that is exactly what I wanted! You are amazing!! I came up with a similar way to do it but yours is way better!! I uploaded mine. Thanks you so much for the help. Really, thank you! TEST_FiguredOUT.hipnc Quote Link to comment Share on other sites More sharing options...
Noobini Posted June 17, 2020 Share Posted June 17, 2020 (edited) I could be way off the mark reading the question but shouldn't it be this simple ? ahhhh...your geo is 3D, not flat, ignore me then. vu_GradientFromEdges.hiplc Edited June 17, 2020 by Noobini Quote Link to comment Share on other sites More sharing options...
Noobini Posted June 17, 2020 Share Posted June 17, 2020 here's one that works with 3D geos...basically same idea....still relatively simple, IMO. vu_GradientFromEdges2.hiplc Quote Link to comment Share on other sites More sharing options...
Noobini Posted June 17, 2020 Share Posted June 17, 2020 in case you whinge about the hardcoding of max distance in the wrangle, here's one I prepared earlier: vu_GradientFromEdges3.hiplc 1 Quote Link to comment Share on other sites More sharing options...
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