plazadelmar Posted June 22, 2020 Share Posted June 22, 2020 (edited) Does someone have experience with this? I can't make it work. I have cached 100 frames of animation and my timeline is set to 200. After adding it after cache nothing shows up in my viewport. Nothing is processed either. Do I need to configure it in a different way? I have density and vel going in. Edited June 22, 2020 by plazadelmar Quote Link to comment Share on other sites More sharing options...
tamagochy Posted June 23, 2020 Share Posted June 23, 2020 You should add animated frame range to Frame, no need use clamp. Then click on arrow at Vel Field Scale and choose compute from Frame Quote Link to comment Share on other sites More sharing options...
plazadelmar Posted June 23, 2020 Author Share Posted June 23, 2020 1 hour ago, tamagochy said: You should add animated frame range to Frame, no need use clamp. Then click on arrow at Vel Field Scale and choose compute from Frame I did that but the problem is that nothing is showing up in my viewport. As soon I'm activating the node the smoke is gone. Could you send me a basic example? Quote Link to comment Share on other sites More sharing options...
plazadelmar Posted June 24, 2020 Author Share Posted June 24, 2020 Got this message from the qLib team... "The "Frame" parameter should be animated with a retime curve. However, this node is retained for 16.5, from 17.0 it's better to use the built-in Retime SOP. It essentially does the same thing but will be 2-3 times faster (as it's C++ and not VEX)." Quote Link to comment Share on other sites More sharing options...
Recommended Posts
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.