sipi Posted June 26, 2020 Share Posted June 26, 2020 (edited) hi, I scattering points on a surface then I use vdb from particles on them, and finally convert the result into polygons, but I got an unwanted inner core geometry. How can I get rid of that procedurally? Edited June 26, 2020 by sipi Quote Link to comment Share on other sites More sharing options...
anim Posted June 26, 2020 Share Posted June 26, 2020 (edited) Connectivity SOP -> Measure SOP (Volume Per Piece based on class) -> Blast SOP (@volume<=0) ts_delete_internal_bubbles.hip Edited June 26, 2020 by anim Quote Link to comment Share on other sites More sharing options...
sipi Posted June 26, 2020 Author Share Posted June 26, 2020 (edited) On 6/26/2020 at 10:17 PM, anim said: Connectivity SOP -> Measure SOP (Volume Per Piece based on class) -> Blast SOP (@volume<=0) ts_delete_internal_bubbles.hipFetching info... Expand Thank you Anim for the quick reply! It seems to me that this method unfortunatly doesn't work well with other geometry, I tried with a pig and the result isn't accurate. ts_delete_internal_bubbles_withPig.hiplcFetching info... Edited June 26, 2020 by sipi Quote Link to comment Share on other sites More sharing options...
Noobini Posted June 26, 2020 Share Posted June 26, 2020 maybe this? not exhaustively tested tho...that's your job. ts_delete_internal_bubbles_withPig_fix.hiplc Quote Link to comment Share on other sites More sharing options...
anim Posted June 26, 2020 Share Posted June 26, 2020 On 6/26/2020 at 10:31 PM, sipi said: I tried with a pig and the result isn't accurate. Expand right, the connectivity and blast should work on the same type, either both point or prim, I updated the setup in the pig scene ts_delete_internal_bubbles_withPig_fix.hiplc Quote Link to comment Share on other sites More sharing options...
sipi Posted June 26, 2020 Author Share Posted June 26, 2020 Thank you very much Anim and Noobini! Both solutions works like a charm. Quote Link to comment Share on other sites More sharing options...
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