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vdb from particles inner core [SOLVED]


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hi,

I scattering points on a surface then I use vdb from particles on them, and finally convert the result into polygons, but I got an unwanted inner core geometry. How can I get rid of that procedurally?

image.thumb.png.0e2bb8763b2cd7271695e7f02d64b020.png

Edited by sipi
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  On 6/26/2020 at 10:17 PM, anim said:

Connectivity SOP -> Measure SOP (Volume Per Piece based on class) -> Blast SOP (@volume<=0)  

ts_delete_internal_bubbles.hipFetching info...

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Thank you Anim for the quick reply!

It seems to me that this method unfortunatly doesn't work well with other geometry, I tried with a pig and the result isn't accurate.

 

ts_delete_internal_bubbles_withPig.hiplcFetching info...

Edited by sipi
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