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Create A "trail" Of Sand...


Netvudu

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But your method looks very interesting, so I was wondering....could I export the displacements as part of the geometry...maybe using a Bake VEX? That would allow me to use displacements while still exporting the terrain as geometry...

You can use the image sequence generated in the render to do a displacement shader in lightwave, like if you do it in VEX.

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