hindukush Posted July 4, 2020 Share Posted July 4, 2020 (edited) Hello forum! I need to create a powder splash, so the powder behave like water creating a crown. I did try a straightorward approach just converting flip particles, the look is ok but the "id" of every point change in time so the random pscale make the scale of each point change each frame. I also created extra powder emitting from fastest point some more particles. Can anybody suggest me a workaround for random pscale and maybe a more elegant overall approach to this? Thanks alot! Carlo Edited July 4, 2020 by hindukush Quote Link to comment Share on other sites More sharing options...
Librarian Posted July 4, 2020 Share Posted July 4, 2020 https://vimeo.com/182010807 https://vimeo.com/307793103 Combine Quote Link to comment Share on other sites More sharing options...
hindukush Posted July 4, 2020 Author Share Posted July 4, 2020 Hey Librarian, yes exactly! i think going to use pop fluid instead of flips for this one.With point replaicate to add density...let's see:-) C. Quote Link to comment Share on other sites More sharing options...
hindukush Posted July 4, 2020 Author Share Posted July 4, 2020 Yeah!it works just perfectly!!:-))))) Quote Link to comment Share on other sites More sharing options...
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