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Powder splash


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Hello forum!

I need to create a powder splash, so the powder behave like water creating a crown.

I did try a straightorward approach just converting flip particles, the look is ok but the "id" of every point change in time so the random pscale make the scale of each point change each frame.

I also created extra powder emitting from fastest point some more particles.

Can anybody suggest me a workaround for random pscale and maybe a more elegant overall approach to this?

Thanks alot!


Edited by hindukush
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