PwPwPower Posted July 7, 2020 Share Posted July 7, 2020 I wanna create a slicing simulation in Houdini. But somehow my free falling soft body after a few frames, just jump back to the original position. SLICING_02.hipnc Quote Link to comment Share on other sites More sharing options...
Noobini Posted July 7, 2020 Share Posted July 7, 2020 (edited) my pet hate, why do ppl make life HARDER for themselves by insisting on debugging a HEAVY file ? - i drastically reduced the polycount of your softbody object - drastically reduced polycount of the cutter - substep 1....yeah.....ONE !!! now you can debug waaaaaaaaaaaay faster.....why sit around wasting time growing old ? so if you observe, the bits bounced back up and get stuck to the uncut geo....ie. they glued themselves back to the animation therefore, i concluded that gluetoanimation should be disabled . here's the fix. vu_SLICING_02.hipnc (inside your sopsolver, you can remove the delete group B, it's not needed, I forgot to take it out) Edited July 7, 2020 by Noobini Quote Link to comment Share on other sites More sharing options...
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