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Vellum soft body stuck to the original position


PwPwPower

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my pet hate, why do ppl make life HARDER for themselves by insisting on debugging a HEAVY file ?

- i drastically reduced the polycount of your softbody object

- drastically reduced polycount of the cutter

- substep 1....yeah.....ONE !!!

now you can debug waaaaaaaaaaaay faster.....why sit around wasting time growing old ?

so if you observe, the bits bounced back up and get stuck to the uncut geo....ie. they glued themselves back to the animation

therefore, i concluded that gluetoanimation should be disabled .

here's the fix.

vu_SLICING_02.hipnc

(inside your sopsolver, you can remove the delete group B, it's not needed, I forgot to take it out)

Edited by Noobini
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