sanostol Posted October 18, 2006 Share Posted October 18, 2006 I guess the description said it. i pulled a animated geometry into chops with the geometryCHOP, and than I want to delay it with a delayCHOP not evenly, but different for each point. is it possible to achieve this? I tried a point() expression in the delay1 field, but I have no clue how to specify the right pointnumber for all the different channels martin Quote Link to comment Share on other sites More sharing options...
malexander Posted October 18, 2006 Share Posted October 18, 2006 The $C variable specifies the channel, and there's 1 channel per point, so you can enter something like rand($C) * <amplitude> and it'll randomly delay the points up to <amplitude> seconds (you might want to switch the Units to Frames on the Common page, to make tweaking a little easier.). Make sure the CHOP's Remainder parm is set to "Discard Remainder", otherwise the animated points won't match back up with your geometry. Quote Link to comment Share on other sites More sharing options...
lisux Posted October 19, 2006 Share Posted October 19, 2006 The $C variable specifies the channel, and there's 1 channel per point, so you can enter something likerand($C) * <amplitude> and it'll randomly delay the points up to <amplitude> seconds (you might want to switch the Units to Frames on the Common page, to make tweaking a little easier.). Make sure the CHOP's Remainder parm is set to "Discard Remainder", otherwise the animated points won't match back up with your geometry. What the "Reminder Param" means? Quote Link to comment Share on other sites More sharing options...
malexander Posted October 19, 2006 Share Posted October 19, 2006 The delay CHOP has a menu parameter (aka parm) labelled "Remainder" in its dialog. Set that to "Discard Remainder". Quote Link to comment Share on other sites More sharing options...
sanostol Posted October 21, 2006 Author Share Posted October 21, 2006 ok, but I still have some problems, with this. I get 3 channels for each point and they are order like this (see attached pic). how can I shift them correct on a per point basis? martin The $C variable specifies the channel, and there's 1 channel per point, so you can enter something likerand($C) * <amplitude> and it'll randomly delay the points up to <amplitude> seconds (you might want to switch the Units to Frames on the Common page, to make tweaking a little easier.). Make sure the CHOP's Remainder parm is set to "Discard Remainder", otherwise the animated points won't match back up with your geometry. Quote Link to comment Share on other sites More sharing options...
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