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Geometrychop And Delaychop


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I guess the description said it.

i pulled a animated geometry into chops with the geometryCHOP, and than I want to delay it with a delayCHOP not evenly, but different for each point. is it possible to achieve this?

I tried a point() expression in the delay1 field, but I have no clue how to specify the right pointnumber for all the different channels

martin

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The $C variable specifies the channel, and there's 1 channel per point, so you can enter something like

rand($C) * <amplitude>

and it'll randomly delay the points up to <amplitude> seconds (you might want to switch the Units to Frames on the Common page, to make tweaking a little easier.).

Make sure the CHOP's Remainder parm is set to "Discard Remainder", otherwise the animated points won't match back up with your geometry.

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The $C variable specifies the channel, and there's 1 channel per point, so you can enter something like

rand($C) * <amplitude>

and it'll randomly delay the points up to <amplitude> seconds (you might want to switch the Units to Frames on the Common page, to make tweaking a little easier.).

Make sure the CHOP's Remainder parm is set to "Discard Remainder", otherwise the animated points won't match back up with your geometry.

What the "Reminder Param" means?

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ok, but I still have some problems, with this. I get 3 channels for each point and they are order like this (see attached pic). how can I shift them correct on a per point basis?

martin

The $C variable specifies the channel, and there's 1 channel per point, so you can enter something like

rand($C) * <amplitude>

and it'll randomly delay the points up to <amplitude> seconds (you might want to switch the Units to Frames on the Common page, to make tweaking a little easier.).

Make sure the CHOP's Remainder parm is set to "Discard Remainder", otherwise the animated points won't match back up with your geometry.

post-1071-1161423512_thumb.jpg

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