Goliath20 2 Posted July 27, 2020 Can someone please explain how to connect geometry colour to a surface shader in renderman 23? I've been using Houdini for 3 years and I still can't figure this out. The integration of Renderman into Houdini is appaling and the documentation is useless. I've promoted the color on the geometry to a vertex attribute and renamed it to Cs from Cd. How do i get this in the shader? Thanks Share this post Link to post Share on other sites
Atom 1,193 Posted July 27, 2020 (edited) If you are within the LOPs context, be aware that attribute names are changed. LOPs is an implementation of USD. Try connecting a pxrAttribute node to the baseColor of the shaders node. Instead of typing Cd type displayColor for the attribute name. Edited July 27, 2020 by Atom Share this post Link to post Share on other sites