Goliath20 Posted July 27, 2020 Share Posted July 27, 2020 Can someone please explain how to connect geometry colour to a surface shader in renderman 23? I've been using Houdini for 3 years and I still can't figure this out. The integration of Renderman into Houdini is appaling and the documentation is useless. I've promoted the color on the geometry to a vertex attribute and renamed it to Cs from Cd. How do i get this in the shader? Thanks Quote Link to comment Share on other sites More sharing options...
Atom Posted July 27, 2020 Share Posted July 27, 2020 (edited) If you are within the LOPs context, be aware that attribute names are changed. LOPs is an implementation of USD. Try connecting a pxrAttribute node to the baseColor of the shaders node. Instead of typing Cd type displayColor for the attribute name. Edited July 27, 2020 by Atom Quote Link to comment Share on other sites More sharing options...
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