anicg Posted July 27, 2020 Share Posted July 27, 2020 A beginner question, I just can't find how to use the AO texture map with the Principled shader, there are plenty of "use texture" for everything, but not for AO. How do I use AO? Quote Link to comment Share on other sites More sharing options...
dleonhardt Posted July 27, 2020 Share Posted July 27, 2020 You multiply Ambient Occlusion over your Base Color. Quote Link to comment Share on other sites More sharing options...
anicg Posted July 30, 2020 Author Share Posted July 30, 2020 On 27/07/2020 at 1:57 PM, dleonhardt said: You multiply Ambient Occlusion over your Base Color. Thank you, I know I have to multiply, but how and where? Quote Link to comment Share on other sites More sharing options...
TobyGaines Posted August 9, 2020 Share Posted August 9, 2020 Just plug it in - AO is a process that's calculated, not a surface material / not driven by a texture - but you can add one if you like. It's like asking "how do I use the raytrace shadow texture" Quote Link to comment Share on other sites More sharing options...
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