NoaX Posted July 28, 2020 Share Posted July 28, 2020 (edited) Hello everyone, My good friend and teacher Konstantin Magnus brought me over to this forum. I've been working in 3D for some time now ( Instagram ), and recently have signed up for several Houdini courses. I'm trying to solve for an effect ( Microsoft Yammer - Paper falling and bunching up ) that I can relatively solve in c4d but I can't ever get the papers to really or bounce off each other without often intersections and such. If anyone has any tips, ideas or Tutorials on the topic that would be most helpful to my learning Cheers and happy to be part of the Od Force! Edited July 28, 2020 by NoaX 1 Quote Link to comment Share on other sites More sharing options...
Yader Posted July 28, 2020 Share Posted July 28, 2020 Can you show your current status with the C4D version? I would first try to solve this with a curve/spline sim in 2D, extrude it and put some additional animation detail on top with deformers. If you want to try it in 3D, look into Vellum, it's stable and there's a ton of learning material out there. But it will take longer than the 2D solve. Quote Link to comment Share on other sites More sharing options...
Librarian Posted July 28, 2020 Share Posted July 28, 2020 extrude (you+have pop approach by Matt -fake curve something ) paper falling don't know (wire+simulation +extrude) Quote Link to comment Share on other sites More sharing options...
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