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PYRO: attract flame by geometr


gangland

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Try to make a velocity field pointing to your geometry.

What I'll make : 

- Pack both source and your geo (like origin and target)

- Create a vector between them (target pos - origin pos)

- Use this vector to drive your velocity field, or source this vector as the vel attribute in your fire, or use this vector to drive the buoyancy direction in the pyro solver.

 

Good luck !

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