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PYRO: attract flame by geometr

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hello guys.

i've a simple pyro flame simulation and i need the geometry attract the flame.

but i not getting how to do that.

please help me, 

thanks in advance.



ps: i attaching an .hip file


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Try to make a velocity field pointing to your geometry.

What I'll make : 

- Pack both source and your geo (like origin and target)

- Create a vector between them (target pos - origin pos)

- Use this vector to drive your velocity field, or source this vector as the vel attribute in your fire, or use this vector to drive the buoyancy direction in the pyro solver.


Good luck !

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