Jump to content

Uv on a deforming mesh


Recommended Posts

Hello guys. I was wondering how to get the uv's from a rest position (time shift to frame 1) to a deofrming mesh. Otherwise my uvunwrap flicckers and calculates each frame which is not okay.
 

Thanks a lot.

 

P.D: Point number doesnt change.

Link to comment
Share on other sites

given you've got your uv coordinates on rest mesh and the animated mesh is the identical geometry with the same point numbering: copy point positions from animated mesh to the rest mesh (attribute copy SOP). done. 

if rest and animated geo is not exactly the same, for any reason, use point deform SOP. 

Link to comment
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

×
×
  • Create New...