pizola Posted August 3, 2020 Share Posted August 3, 2020 Hello guys. I was wondering how to get the uv's from a rest position (time shift to frame 1) to a deofrming mesh. Otherwise my uvunwrap flicckers and calculates each frame which is not okay. Thanks a lot. P.D: Point number doesnt change. Quote Link to comment Share on other sites More sharing options...
davpe Posted August 5, 2020 Share Posted August 5, 2020 given you've got your uv coordinates on rest mesh and the animated mesh is the identical geometry with the same point numbering: copy point positions from animated mesh to the rest mesh (attribute copy SOP). done. if rest and animated geo is not exactly the same, for any reason, use point deform SOP. Quote Link to comment Share on other sites More sharing options...
Recommended Posts
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.