dannyp95 Posted August 6, 2020 Share Posted August 6, 2020 Hey guys, I'm fairly new to FLIP and I want to be able to fill a glass up with water, and then animate the glass and have the water fall out when tipped. However when using a sphere as a flip source, it only emits particles once and then falls down.. How can I get this to be continuous and then stop after a certain point? It also seems the the emit particle fluid shelf tool doesn't work in H18 Quote Link to comment Share on other sites More sharing options...
DonRomano Posted August 6, 2020 Share Posted August 6, 2020 Setup a volume source node in dops pointing to your flip source in sops, instead of using the flip object as source. 1 Quote Link to comment Share on other sites More sharing options...
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