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Continuous Flip Emission in Houdini 18?


dannyp95

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Hey guys, I'm fairly new to FLIP and I want to be able to fill a glass up with water, and then animate the glass and have the water fall out when tipped. However when using a sphere as a flip source, it only emits particles once and then falls down.. How can I get this to be continuous and then stop after a certain point? It also seems the the emit particle fluid shelf tool doesn't work in H18

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