Jump to content

Continuous Flip Emission in Houdini 18?


Recommended Posts

Hey guys, I'm fairly new to FLIP and I want to be able to fill a glass up with water, and then animate the glass and have the water fall out when tipped. However when using a sphere as a flip source, it only emits particles once and then falls down.. How can I get this to be continuous and then stop after a certain point? It also seems the the emit particle fluid shelf tool doesn't work in H18

Link to comment
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

  • Create New...