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Instance names in UE4


sant0s81

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Morning,

I wonder, how I could rename the instance in UE4.

Right now the instances are named like that:

instance_name.jpg.78a3b45c6edd4474d3473cb9223e14d2.jpg

For unity I can use an attributecreate and instance_prefix:
https://www.sidefx.com/docs/unity/_instancing.html#Instancing_Names

For UE4 I couldnt find something similar:
https://www.sidefx.com/docs/unreal/_attributes.html

I tried the unity instance_prefix - but that doesnt work.

Anyone has an idea how to change the instance name?

Thx,
sant0s

 

 

 

Edited by sant0s81
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Ahh, got it.... :D

Was looking for something like prefix - but for UE4 its "unreal_bake_name"  "unreal_generated_mesh_name".

So to rename an instance, just add an attributecreate behind the instance object:

unreal_bake_name.thumb.jpg.b9ca2113f6be57749504ab1f7af1f575.jpg

instance_name.jpg.1dd8ec4b4d4df21f223a903be6c19417.jpg

 

Cheers,
sant0s

 

Edited by sant0s81
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  • 8 months later...

Hi Santos.

Nice find!

I will add one more piece of info to that. If you want to add multiple names the global values will stack into a multivalue attribute in details and unreal might crash.

Instead of a global value apply the same Attribute on points, pack the geo, and transfer that attribute to the packed geo.

Best Regards,

Tom

image.thumb.png.08a6285ae52b3c9f837e9c9537c633c1.png 

 

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  • 3 weeks later...
On 7.5.2021 at 7:59 AM, Dumarus said:

Hi Santos.

Nice find!

I will add one more piece of info to that. If you want to add multiple names the global values will stack into a multivalue attribute in details and unreal might crash.

Instead of a global value apply the same Attribute on points, pack the geo, and transfer that attribute to the packed geo.

Best Regards,

Tom

 

 

Hey Tom,

sry, I didn't see your answer...

Thanks alot for the additional information and improvement!

Cheers,
sant0s

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