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(Solved)RBD Solver-Active pieces in an location HELP


gangland

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Hello guys,

the scene has an simple moving geometry, with a bunch of spheres scattered in this moving box.

and i need to maintain this animation and when these sphere enter  in certain area they fall (something like an ativador).

I was messing with RBD Packed Object, it seems it has something with  this tree integers attribute (active,animated,deforming).

Using attribute transfer sop to change those values and the activator region looked good but it didn't work as expected.

please any tips to achieve this??

ps: i will attach an .hip setup.

 

rbd_location_active.thumb.JPG.ba9057f6ab75fb280faf5a6c0eded7eb.JPG

 

activate_by_region_v00.hip

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11 hours ago, Sepu said:

You need to do that inside a sop solver in Dops. So your "box" can be read in Dops.

hmm i thought the dop would read automatically those incoming attributes from the geometry level.

definetly gonna try that

ed: It works perfectly!! thanks Hernan 

 

Edited by gangland
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  • gangland changed the title to (Solved)RBD Solver-Active pieces in an location HELP

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