gangland Posted August 26, 2020 Share Posted August 26, 2020 Hello guys, the scene has an simple moving geometry, with a bunch of spheres scattered in this moving box. and i need to maintain this animation and when these sphere enter in certain area they fall (something like an ativador). I was messing with RBD Packed Object, it seems it has something with this tree integers attribute (active,animated,deforming). Using attribute transfer sop to change those values and the activator region looked good but it didn't work as expected. please any tips to achieve this?? ps: i will attach an .hip setup. activate_by_region_v00.hip Quote Link to comment Share on other sites More sharing options...
Sepu Posted August 27, 2020 Share Posted August 27, 2020 You need to do that inside a sop solver in Dops. So your "box" can be read in Dops. Quote Link to comment Share on other sites More sharing options...
gangland Posted August 27, 2020 Author Share Posted August 27, 2020 (edited) 11 hours ago, Sepu said: You need to do that inside a sop solver in Dops. So your "box" can be read in Dops. hmm i thought the dop would read automatically those incoming attributes from the geometry level. definetly gonna try that ed: It works perfectly!! thanks Hernan Edited August 27, 2020 by gangland Quote Link to comment Share on other sites More sharing options...
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