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adding detail to Pop sim Houdini


habalazs

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It depends on what you call detail, but you can use a point replicate to replicate your original particles and get more of them. You can also make your own point replicate with vex. It's hard to tell which kind of detail you want in your pop simulation because you are showing us a post process of a smoke simulation.

If detail means more resolution, point replicate should do the trick. Else, as particle sims are not that heavy, you can already push a lot of particles into your sim, and postprocess it using p replicate to get the detail you want !

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