fabiomsilva Posted September 2, 2020 Share Posted September 2, 2020 (edited) hi im using a popnet+trail to create a spiraling animation and then sweep node with uvs to create the uvs. But because every frame the point count changes, the uvs are updated and makes my uvs kinda jump around(so they are "good uvs" every frame, but from frame to frame you can see them jumping around) i tried doing a snapshot of the mesh at the last frame and transfer the uvs to the growing mesh but that also doesnt work properly. what kind of solutions are there agaisnt this, so the uv would remain consistent during the growth animation? looking forward to hear your suggestions thanks Edited September 2, 2020 by fabiomsilva Quote Link to comment Share on other sites More sharing options...
Librarian Posted September 3, 2020 Share Posted September 3, 2020 Maybe It Helps. https://www.toadstorm.com/blog/?p=465 Quote Link to comment Share on other sites More sharing options...
Yader Posted September 3, 2020 Share Posted September 3, 2020 Uncheck Normalize U's and Normalize V's on your Sweeps Uvs and Attributes tab and additionally uncheck Snap U and V to Nearest Tile Boundary under Section UV Seams on the same tab. Quote Link to comment Share on other sites More sharing options...
fabiomsilva Posted September 3, 2020 Author Share Posted September 3, 2020 27 minutes ago, Yader said: Uncheck Normalize U's and Normalize V's on your Sweeps Uvs and Attributes tab and additionally uncheck Snap U and V to Nearest Tile Boundary under Section UV Seams on the same tab. what exactly do u want me to do in the attributes tab? i found all the other 4, but not sure what to do in the attributes one. (unchecking all those other 4 doesnt seem to fix the issue) thanks Quote Link to comment Share on other sites More sharing options...
Yader Posted September 3, 2020 Share Posted September 3, 2020 "Uvs and Attributes" is the last tab on the Sweep SOP. If it doesn't fix your issue you should upload something illustrating your problem. Quote Link to comment Share on other sites More sharing options...
fabiomsilva Posted September 4, 2020 Author Share Posted September 4, 2020 5 hours ago, Yader said: "Uvs and Attributes" is the last tab on the Sweep SOP. If it doesn't fix your issue you should upload something illustrating your problem. here's the video. thanks so much Quote Link to comment Share on other sites More sharing options...
Librarian Posted September 4, 2020 Share Posted September 4, 2020 Hope it Helps! For Particles -Blend Shapes --Alpha ---to muchos Fun investigate. TrickODforceUV.hiplc Quote Link to comment Share on other sites More sharing options...
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