CinnamonMetal Posted September 13, 2020 Share Posted September 13, 2020 How can I apply a bone to a transformation group (SRT); basically the deformation as in a rotation of the points/polygons would be inherited by the bone, considering the points/polygons would be animated by a simple transformation ? Quote Link to comment Share on other sites More sharing options...
Librarian Posted September 29, 2020 Share Posted September 29, 2020 @CinnamonMetal Hm just Found Something Maybe it Helps h175_psd.zip Quote Link to comment Share on other sites More sharing options...
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