# Organic modeling

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Last year I.'ve modelled this character in Houdini, now I've switched to full houdini workflow

Is there a way to model this character in a procedural way, I've tried with vdb and scale attr but the result is not good, have you any hint, idea on how I can make this "character generator " ?

THanks

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Try ISO Surface.. just make different channels in parameters and model with 50 division.
Penguin.

`((\$Z-1.8)^2+(\$Y+0.3)^2+(\$X+0.3)^2-0.01)* ((\$Z-1.8)^2+(\$Y+0.3)^2+(\$X-0.3)^2-0.01)* ((-(\$Y-1.5)-2.5-2.8*(\$X+0.5)^2)^2 + 0.1*\$X^2 +0.1*(\$Y-1.5)^2 +8*(\$Z+2)^2 -0.8)* ((-(\$Y-1.5)-2.5-2.8*(\$X-0.5)^2)^2 + 0.1*\$X^2 +0.1*(\$Y-1.5)^2 +8*(\$Z+2)^2 -0.8)* (5*(\$Z-1.5)^2 +4*\$X^2 -(\$Y+1.2)^3*(1-(\$Y+1.2))-0.01)* (((0.3*(\$Z+0.5)^2+\$Y^2+\$X^2-1)* (0.3*(\$Z-1.3)^2+\$Y^2+\$X^2-0.3)* (20*((\$Z-0.5)*cos( 1.3)-(\$X+0.5)*sin( 1.3))^2 +0.7*((\$Z-0.5)*sin( 1.3)+(\$X+0.5)*cos( 1.3)+1.4)^2 +2*\$Y^2-1)* (20*((\$Z-0.5)*cos(-1.3)-(\$X-0.5)*sin(-1.3))^2 +0.7*((\$Z-0.5)*sin(-1.3)+(\$X-0.5)*cos(-1.3)-1.4)^2 +2*\$Y^2-1))-0.5)`

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