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Organic modeling


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Last year I.'ve modelled this character in Houdini, now I've switched to full houdini workflow

Is there a way to model this character in a procedural way, I've tried with vdb and scale attr but the result is not good, have you any hint, idea on how I can make this "character generator " ?



Capture d’écran 2020-10-05 à 22.40.17.png

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Try ISO Surface.. just make different channels in parameters and model with 50 division.

(($Z-1.8)^2+($Y+0.3)^2+($X+0.3)^2-0.01)* (($Z-1.8)^2+($Y+0.3)^2+($X-0.3)^2-0.01)* ((-($Y-1.5)-2.5-2.8*($X+0.5)^2)^2 + 0.1*$X^2 +0.1*($Y-1.5)^2 +8*($Z+2)^2 -0.8)* ((-($Y-1.5)-2.5-2.8*($X-0.5)^2)^2 + 0.1*$X^2 +0.1*($Y-1.5)^2 +8*($Z+2)^2 -0.8)* (5*($Z-1.5)^2 +4*$X^2 -($Y+1.2)^3*(1-($Y+1.2))-0.01)* (((0.3*($Z+0.5)^2+$Y^2+$X^2-1)* (0.3*($Z-1.3)^2+$Y^2+$X^2-0.3)* (20*(($Z-0.5)*cos( 1.3)-($X+0.5)*sin( 1.3))^2 +0.7*(($Z-0.5)*sin( 1.3)+($X+0.5)*cos( 1.3)+1.4)^2 +2*$Y^2-1)* (20*(($Z-0.5)*cos(-1.3)-($X-0.5)*sin(-1.3))^2 +0.7*(($Z-0.5)*sin(-1.3)+($X-0.5)*cos(-1.3)-1.4)^2 +2*$Y^2-1))-0.5)



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