badgerfx Posted October 10, 2020 Share Posted October 10, 2020 Hey houdini people, I am trying to shoot a bottle. My approach was to take the bottle and fracture it use glue to keep it together take a bullet and give it velocity to hit the bottle Bottle breaks correctly I am happy Well, step 4 and 5 are still missing. The bullet does bounce off and then the bottle breaks at the bottom which is kinda weird. Is my approach correct? Any hints what to change/improve? Any pointers to a topic I should look into or a tutorial? Thanks for your input Quote Link to comment Share on other sites More sharing options...
Librarian Posted October 10, 2020 Share Posted October 10, 2020 Igac I have This ..If you post your scene , i think that we gonna combine something Nice destructionTest_2.hiplc Quote Link to comment Share on other sites More sharing options...
nuki Posted October 11, 2020 Share Posted October 11, 2020 i suspect its just the mass of the bullet being too low. try increasing it in factors of 10 and see if it helps! Quote Link to comment Share on other sites More sharing options...
berk_erdag Posted October 19, 2020 Share Posted October 19, 2020 I say do not give velocity to the bullet but instead use a transform SOP to animate it to hit the bottle and continue on its way. And use it to collide with the bottle. Might give you a better result. Quote Link to comment Share on other sites More sharing options...
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