Andrea Posted October 13, 2020 Share Posted October 13, 2020 Hello, I've started to create a small ivy solver for easily populate scenes. It revealed to be very relaxing to work on with some chill music in the background At the moment it's in a very early stage: it follows surfaces, looks for up direction and optimal path to grow up/receive more light and also prunes branches that aren't valid anymore. My intention right now is to clean the code, improve the branch generation (when it happens, right now is basically once every n frames), clean the code and add couple more option for artistic purposes like object avoidance. Let's see where it goes 1 Quote Link to comment Share on other sites More sharing options...
Librarian Posted October 13, 2020 Share Posted October 13, 2020 Nice @Andrea can you share Tips or process File Quote Link to comment Share on other sites More sharing options...
Andrea Posted October 13, 2020 Author Share Posted October 13, 2020 (edited) Sure. I don't have here the latest version but here is the "few version ago" hip. This doesn't work with multiple points as source, needs some adjustments for it vine_gen_test_06.hip Edited October 13, 2020 by Andrea 2 1 Quote Link to comment Share on other sites More sharing options...
Librarian Posted October 13, 2020 Share Posted October 13, 2020 (edited) Have Fun @Andrea and You are example that I love ..You share knowledge Here you have more resource Hope it can be Help to your project !!!! split_stream align_vector parallel_direction_vector +Muchos SOLVER.rar Edited October 13, 2020 by Librarian 4 2 Quote Link to comment Share on other sites More sharing options...
Andrea Posted October 13, 2020 Author Share Posted October 13, 2020 Ah wow so many interesting things, thank you so much 1 Quote Link to comment Share on other sites More sharing options...
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