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Ivy Solver


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I've started to create a small ivy solver for easily populate scenes. It revealed to be very relaxing to work on with some chill music in the background :) 


At the moment it's in a very early stage: it follows surfaces, looks for up direction and optimal path to grow up/receive more light and also prunes branches that aren't valid anymore.

My intention right now is to clean the code, improve the branch generation (when it happens, right now is basically once every n frames), clean the code and add couple more option for artistic purposes like object avoidance.


Let's see where it goes


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