Tomotron89 Posted October 16, 2020 Share Posted October 16, 2020 I'm having trouble moving this simple falloff through a vellum object to activate/deactivate the stopped attribute. The attribute is definitely working, however it will not update during simulation. I can't seem to get it to work during sim. Any help would be appreciated. vellum_falloff.hiplc Quote Link to comment Share on other sites More sharing options...
Alain2131 Posted October 17, 2020 Share Posted October 17, 2020 Hi Tom ! The issue you are having is because the vellum geometry passed to the solver is actually frozen at the creation frame, and does not update the animated attributes. What you need is to have access to that animated geo So in your popwrangle, you can specify the input 2 to be your animated geometry (it can be anything from your maskfromgeometry to the vellumstructs), and then refer to that geo instead of the dop geometry Hope that helps ! vellum_falloff.hiplc 2 Quote Link to comment Share on other sites More sharing options...
Tomotron89 Posted October 17, 2020 Author Share Posted October 17, 2020 Thanks Alain great solution. Not what I was expecting. I thought perhaps something to do with the Start Frame on the vellum solver could work. But that is really cool. Didn't realise I could import data from outside up stream like that. Quote Link to comment Share on other sites More sharing options...
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