tabu Posted October 28, 2020 Share Posted October 28, 2020 (edited) Hello everyone, I am trying to make a Pine-type tree with the L-System and I am currently stuck with properly attaching leaves. The leaves on this Pine tree that I am currently working on are a bit tricky because they grow on the sides of the branch (see the reference image that I’ve taken). Now I am looking for a way how I could scatter points only to the sides of the branch and that normals would point to the side too and then I could just “copy to points” those leaves. Just like it is in the photo I've drawn on. Edited October 28, 2020 by tabu Quote Link to comment Share on other sites More sharing options...
Librarian Posted October 28, 2020 Share Posted October 28, 2020 Only one thing that you need For Nature Its This Formula...you have abs any attribute that you need and just copy and Learn from this 2 sites .. https://www.houdinikitchen.net/2019/12/23/l-systems-node/ https://www.toadstorm.com/blog/ Quote Link to comment Share on other sites More sharing options...
tabu Posted November 5, 2020 Author Share Posted November 5, 2020 Thank you very much for your advise On 28/10/2020 at 9:38 PM, Librarian said: Only one thing that you need For Nature Its This Formula...you have abs any attribute that you need and just copy and Learn from this 2 sites .. https://www.houdinikitchen.net/2019/12/23/l-systems-node/ https://www.toadstorm.com/blog/ Thank you very much for your advice it really helped ! And now I managed to make a branch which looks like my reference, but now the problem is how to make it more optimised. I am packing after instancing and using file cache node. But still, after instancing more branches on the tree I can't see anything but just boxes as visualizers. So is there a way how to optimise my scene a bit better so I could see something in my viewport, or I will just be able to see it when rendering ? Quote Link to comment Share on other sites More sharing options...
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