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Resampling in vex


davidyannick

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is lazy way but u can write on the details class and use array function .

run over on number = 1

connect your curve path on the input1

.///////

float count=ch("Count_Point");
vector newPos;

for (int i=0;i<count;i++) {
    
    newPos=primuv(1,"P",@primnum,i/count);
    int newpt=addpoint(0,newPos);
 
    }
 

resample.hip

Edited by Ultraman
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