Follyx Posted November 1, 2020 Share Posted November 1, 2020 (edited) I have a particlesim where the pointcolor is driven by the volumedensity from a smokesim via an attribfromvolume node ramp. Now I want to get the driven color on a particlefluidsurface. How I have to built the shader for it respectively wich eventual works ahead in the DOP/VOP land are necessary? 2D_fluid_Logo_01.6.5.hip Edited November 2, 2020 by Follyx Quote Link to comment Share on other sites More sharing options...
Librarian Posted November 2, 2020 Share Posted November 2, 2020 You have here examples..... and in your Ex volumes ..it works if just do attribute transfer(from Volumes Node) and Pick Point Color in Shader--- Maybe..I think You must Post Scene Original..And Someone Gonna Help. https://vimeo.com/jakubspacek 1 Quote Link to comment Share on other sites More sharing options...
Follyx Posted November 2, 2020 Author Share Posted November 2, 2020 (edited) ok here: 2D_fluid_Logo_01.6.7.hip Edited November 10, 2020 by Follyx Quote Link to comment Share on other sites More sharing options...
Follyx Posted November 3, 2020 Author Share Posted November 3, 2020 @librarian: the hint wit Jakub Spacek helped me a lot. Great. Thank you. Quote Link to comment Share on other sites More sharing options...
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