guache Posted November 3, 2020 Share Posted November 3, 2020 I have a vertical box with subdivisions and I want to "bend' it in a nice round shape, so it's shaped like a 90 deg arc, preserving the square cross-section. I could do the equations in VEX, but is there a SOP that will do this? It's a part of an existing model, so I have to deform it, otherwise I'd model it correctly from scratch. Quote Link to comment Share on other sites More sharing options...
skomdra Posted November 7, 2020 Share Posted November 7, 2020 Bend sop? Quote Link to comment Share on other sites More sharing options...
Vinz Posted November 20, 2020 Share Posted November 20, 2020 Yes, bend sop is good or if you want a bit more control, you can draw a curve and sweep it Box_sweep.hipnc Quote Link to comment Share on other sites More sharing options...
Vinz Posted November 20, 2020 Share Posted November 20, 2020 (edited) On 11/3/2020 at 10:37 AM, guache said: It's a part of an existing model, so I have to deform it, otherwise I'd model it correctly from scratch Sorry I hadn't read that part correctly.. see if that still useful for you This is more relevant to your case (Houdini user guide example scene) http://127.0.0.1:48626/examples/nodes/sop/falloff/falloff_twisted_squab Edited November 20, 2020 by Vinz Quote Link to comment Share on other sites More sharing options...
guache Posted November 29, 2020 Author Share Posted November 29, 2020 Cool, thanks. I ended up using Point Deform. In Houdini, I made a string of grids on a straight line, then a string of grids on an arc, then applied both to Point Deform the original. Quote Link to comment Share on other sites More sharing options...
Noobini Posted November 29, 2020 Share Posted November 29, 2020 would have thought Bend is plenty good. Gives you lots of control, you just need to master the gizmo using shortcut "h". Can rotate the bend direction, amount, how much area is affected, where the bend start is....blah blah blah 1 Quote Link to comment Share on other sites More sharing options...
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