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Bend a long box into an arc


guache

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I have a vertical box with subdivisions and I want to "bend' it in a nice round shape, so it's shaped like a 90 deg arc, preserving the square cross-section. I could do the equations in VEX, but is there a SOP that will do this? It's a part of an existing model, so I have to deform it, otherwise I'd model it correctly from scratch.

box.png

box_warp.png

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  • 2 weeks later...
On 11/3/2020 at 10:37 AM, guache said:

It's a part of an existing model, so I have to deform it, otherwise I'd model it correctly from scratch

Sorry I hadn't read that part correctly.. see if that still useful for you

 

This is more relevant to your case (Houdini user guide example scene)

http://127.0.0.1:48626/examples/nodes/sop/falloff/falloff_twisted_squab

Edited by Vinz
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  • 2 weeks later...

would have thought Bend is plenty good. Gives you lots of control, you just need to master the gizmo using shortcut "h". Can rotate the bend direction, amount, how much area is affected, where the bend start is....blah blah blah

 

Bend.jpg

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