90okm 4 Posted November 11, 2020 Hi ! trying to set up a source for smoke sim. i use volume rasterize attributes and get strange results. please see what's happening i have a bunch of points distributed across the space. its bound box is rather big (arounb 80x80x80 units) then i use volume rasterize attributes and get this : as you can see it is very jaggy. of course i've played with pscale or voxelsize/sampling...but i have not managed to get smooth volume then i deleted lot of points and left only one group of them: the same SOP (volume rasterize points) with the same settings gave me different result (nice and smooth volume) and the question is - why i got different results keeping the same settings both for points and "volume rasterize attributes" SOP ? the same pscale and the same voxelsize the only thing that changes is bounding box of my points... and of course it affects the simulation... i also get ugly jagged volume inside DOP.... i can not understand what is wrong....i thought it is just viewport optimization or something like that....but the simulation also goes wrong and i see this voxels in rendered picture as well..... how can i get smooth volume for all of my points ? thanks in advance Share this post Link to post Share on other sites
90okm 4 Posted November 11, 2020 Uhm ! sorry guys! although it looks ugly in viewport - it renders normal....it seems that it is really only viewport representation i dunno what kind of bug was it on my first render Share this post Link to post Share on other sites
krishna avril 3 Posted November 11, 2020 Use volume visualiser node to set the max resolution to visualise it properly.... Share this post Link to post Share on other sites
90okm 4 Posted November 11, 2020 wow thanx!!! i've never used this option before....now it's fine... Share this post Link to post Share on other sites