rickvdvulkaan Posted November 15, 2020 Share Posted November 15, 2020 Hello all! I just started scratching the surface of houdini since a few weeks now using apprentice, considering indie eventually. I must say it's like discovering new worlds! really exiting stuff. i will mostly use it for motion graphics/vfx. I got many many questions, but the one that's mostly on my mind at this point in time is related to chops and vop/vex. Do people use vops/vex entirely to ''replace'' chops? After seeing this tutorial: https://vimeo.com/159050313 , i was like, hey, i think that ''lag'' chop /wavy effect (@ 9:30) could probably also be done in vops, right? the reason why i'm wondering this is because if chops could be replaced by vops, it might be more efficient to focus on vops instead.. as there is so much to learn inside houdini. Or do people just use a healthy mix of both? I got the feeling that there are parts of houdini that are a little redundant as the development seems incredibly fast, and i'm wondering if this is the case for chops as well. Quote Link to comment Share on other sites More sharing options...
Librarian Posted November 15, 2020 Share Posted November 15, 2020 2 hours ago, rickvdvulkaan said: people just use a healthy mix At The End its only Data that needs Input and Output...Advice-Combine Everything in Houdini .Just Have Fun Quote Link to comment Share on other sites More sharing options...
rickvdvulkaan Posted November 15, 2020 Author Share Posted November 15, 2020 haha, well that is the most important i guess! okay, one more question then to finish my study-evening. couldn't really get this to work so far. i have 10 points side-by-side, attached a transform, and created a motion from far back in the scene, right up the nose of the camera. now i want to offset each point slightly in time so that they jump in one by one (eventually for procedural font/letters animations). when i create a channel sop, and a chop network, i get all the motion data from each point in the chop network. How can i offset each point individually? Quote Link to comment Share on other sites More sharing options...
Librarian Posted November 16, 2020 Share Posted November 16, 2020 (edited) @rickvdvulkaan Here you have 141 Files .. + file TO have FUn(I have FUn ) + Advice Search Googla...You can Find Muchos FIles About Chops And Houdini .. chops(2).rar OFF.hiplc And you Have Music Tools with Endless Possibility https://github.com/andrew-lowell/HMT Edited November 16, 2020 by Librarian 2 Quote Link to comment Share on other sites More sharing options...
vinyvince Posted November 16, 2020 Share Posted November 16, 2020 I don't understand the "VS" here. If Houdini offers many ways to reach your goal some are smarter than others. Chops are serving a different purpose than VEX or VOP. They are an old strange looking beast but still very powerful. I guess Sidefx will slowly replace it , like they did with Kinefx. If you need to work fast with motion and have a Visual graph representation, add delays, jiggle, smooth an animation, drive it by a sound or mouse channel input blabla, Chops will the person to talk with. You could add VEX code inside. The reel question you should ask, is do you need to consider VOP if you feel fine with VEX? Probably not much. ________________________________________________________________ Vincent Thomas (VFX and Art since 1998) Senior Env and Lighting artist & Houdini generalist & Creative Concepts http://fr.linkedin.com/in/vincentthomas Quote Link to comment Share on other sites More sharing options...
Librarian Posted November 16, 2020 Share Posted November 16, 2020 Houdini Fun with Reason (Trig for Scale And Rotate) 3 min... SXT45.mov Quote Link to comment Share on other sites More sharing options...
Librarian Posted November 16, 2020 Share Posted November 16, 2020 @rickvdvulkaan Here You Have Endless Controll with POints And Chop .. extPO.hipnc Quote Link to comment Share on other sites More sharing options...
rickvdvulkaan Posted November 16, 2020 Author Share Posted November 16, 2020 1 hour ago, vinyvince said: I don't understand the "VS" here. If Houdini offers many ways to reach your goal some are smarter than others. Chops are serving a different purpose than VEX or VOP. They are an old strange looking beast but still very powerful. I guess Sidefx will slowly replace it , like they did with Kinefx. If you need to work fast with motion and have a Visual graph representation, add delays, jiggle, smooth an animation, drive it by a sound or mouse channel input blabla, Chops will the person to talk with. You could add VEX code inside. The reel question you should ask, is do you need to consider VOP if you feel fine with VEX? Probably not much. ________________________________________________________________ Vincent Thomas (VFX and Art since 1998) Senior Env and Lighting artist & Houdini generalist & Creative Concepts http://fr.linkedin.com/in/vincentthomas Hi Vinyvince! Well, i understand your confusion in this ''vs''.. I'm not even sure what the reason is why i asked it this way. I guess because a lot of functions are overlapping, and everytime i watch a tutorial i can't help the feeling that i'm constantly thinking, hey, you could also do it this way, or that way. i guess i want to make sure that i'm not overlooking something obvious that would make particular workflows redundant. I can imagine that someone could say, hey, don't bother the chops, its fun, but you can be so much more efficient with -x- or -y-.. But i realize that would be nearly impossible since there are so many different people with different ways of working. Houdini offers so many workflows, i have to say i'm slowly but surely getting familiar with the different networks so i got that going.. @ Librarian: Those examples look amazing! Didn't find anything like that on youtube, or the sidefx tutorial section. Thanks for that.. can't wait to check them out, very helpful.. Already no regrets for taking the time to sign up here Quote Link to comment Share on other sites More sharing options...
Recommended Posts
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.