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Colliding Tongue within Mouth ?


CinnamonMetal

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What is the best method to rig a tongue, so when it's move around and come in contact with parts of the mouth it will adjust and slide; depending on the mouth which it's in.  I know ray-casting but, I want to move the tongue around and it essentially sides either around what it collides with, within the mouth (teeth etc) all the while is fast in the viewport ?

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