CinnamonMetal Posted November 15, 2020 Share Posted November 15, 2020 What is the best method to rig a tongue, so when it's move around and come in contact with parts of the mouth it will adjust and slide; depending on the mouth which it's in. I know ray-casting but, I want to move the tongue around and it essentially sides either around what it collides with, within the mouth (teeth etc) all the while is fast in the viewport ? Quote Link to comment Share on other sites More sharing options...
Librarian Posted November 17, 2020 Share Posted November 17, 2020 Try New FEM Slide Constraint DOP Quote Link to comment Share on other sites More sharing options...
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