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polar projection rendering remap to sphere bug

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1 st step ,

render geometry with polar projection.




2 step , map to 1st step texture to sphere.


then ,near  y axis texture is broken .





If i changed sphere resolution to higher  , still bad result.

Dose anyone know solution ??

or this detail is limit of Houdini algorithm (projection and mapping ) ???

I've attached test fip file. Thank you.







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uv is a vertex attribute so yeah - the geometry resolution has an impact. Press space+5 in the viewport to switch to uv view - your coords are outside the 0-1 range which might cause issues when baking. I suspect thats the issue as with larger faces the jaggedness of the boundary is more pronounced.

Edited by nuki
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